The online gaming industry in the European Union

The gaming industry in Europe has always been in a line of constant growth, and forecasts are that it will continue to do so. Mordor Intelligence claims that the Europeans “The online gambling market can expect a compound annual growth rate (CAGR) of 9.20% between the years 2020 to 2025.” During the last years, most of the main gaming companies have focused on mergers of large commercial groups with the aim of increasing their market share and thus being able to increase profit margins.

How do Europeans play? Mobile devices vs computers

Many casinos put a lot of effort into improving the user experience, and because computer screens are so much larger than mobile phone screens, casinos find them more convenient for online gambling.

However, while there are far more games available on PC than on mobile, PC gaming is experiencing a decline due to the exponential growth of smartphones and the gaming industry has kept up with this demand.

The EGBA (European Gaming and Betting Association) published a report in which it considered mobile games to be the future, much higher than computer games. In 2021, for the first time, bets made online were made mostly from a mobile phone (50.1%), and it is estimated that by the end of this decade this figure will reach 61.5%.

The Covid-19 pandemic

Another study carried out by Mordor Intelligence revealed that online games should have a CAGR (Compound Annual Growth Rate) of 11.49% between 2021 and 2026. This data can help us deduce that the coronavirus pandemic really had a great influence in the gaming industry.

The european market

The online gaming sector in Europe is growing exponentially, for example, the latest EGBA report revealed that for this year the gaming market in the European Union is expected to reach 85.5% of the channeling of land markets. In addition, it is estimated that more than four out of five online gaming activities in Europe, by revenue, will occur on gaming websites or Apps that are licensed and regulated in the country where the activity took place, i.e. in a member country. This is a very positive piece of information as it shows how big the European online gaming industry is and continues to expand.

In summary, at the end of 2021 it was estimated that the online gaming industry had a revenue of 36 million euros. European-licensed gaming websites and apps account for 82% of total online gaming revenue, according to the latest figures from the International Gaming Bureau. Some EU countries have already got down to work, such as the Netherlands, which has adapted its legislation to attract even more companies in this sector.

TTH Gaming

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